About Professional Projects Personal Projects Contact

Nicholas D'Annunzio

Senior Game & Level Designer from Italy. I create engaging levels and gameplay across multiple game genres, focusing on system and technical design using Unreal Engine, for personal and professional projects.

Professional Projects

Terrorbane Viral (2024)
BitNine Studio

System DesignRogueliteUnity

Worked as a System Designer on Terrorbane Viral, a Shoot 'em Up Rogue-lite focused on core gameplay systems. Developed the initial framework for characters and abilities, tuned gameplay values to achieve balance, and designed the enemy spawn system at the design level.

1st Person Horror Demo (2022)
Stormind Games

Unreal EngineHorrorLevel Design

Worked as a Senior Game and Level Designer on an internal first-person horror demo co-developed with Supermassive Games. Focused on object setup, puzzle integration, and in-level logic, while also revising the level layout, designing new environment sections, and implementing UI features such as the protagonist’s diary.

Celeros (2024)

Unreal EngineLevel DesignSimulation

Designed and implemented new tracks, greyboxed layouts, integrated lap logic, gates, split times, and powerups.

Jected Rivals (2022–2023)

Level DesignGame ModesRacing

Created new levels and gamemodes, terraformed environments, scripted events, tuned AI trajectories, and adjusted character controls and cameras.

Hot Wheels Unleashed™
(2019–2021)

Unreal EngineRacingTrack Editor

Managed player progression, DLCs, databases, designed track editor systems, created tracks and environments, tuned cameras and vehicle controls, and mentored junior designers.

Ride Franchise (2015–2021)

RacingGaaSDatabase

Defined franchise design, database and GaaS systems, balance and performance management, player progression, and achievements.

MotoGP Franchise (2013–2021)

RacingGameplay DesignTechnical Design

Worked on camera and motorbike controls, tutorials, compliance, dynamic tuning systems, career mode, achievements, trajectory spline, and infinite rewind systems.

Gravel (2018)

Level DesignRacing

Designed and whiteboxed tracks, terraformed levels, managed events and camera splines, created online/offline modes, and maintained databases.


Personal Projects

Marble Run

Unreal EnginePhysicsEditor Tools

A physics-based marble game built entirely in Unreal Engine using Blueprints. Features an in-game editor and custom state management system.

Itch.io Page

Mini Golf

UnityGolfIsometric

A web-playable mini golf game made with Unity using open source assets and coded in C#. Focused on physics-based mechanics and fun level design.

Itch.io Page

Contact

Emailnicholas.dannunzio@gmail.com

LinkedInlinkedin.com/in/nicholasdannunzio

Itch.ionyo.itch.io